WIP: Anatomically Correct Human Skeleton
I have recently started modeling a fully anatomically correct human skeleton as part of my human anatomy studies. I plan to finish sculpting a high-poly mesh of every bone, then bake all the maps onto a low-poly model and create a nice little animation scene with it. It’s useful to have all these bones readily available; once fully textured and prepared with different density levels (LODs), they can be easily used for various 3D design concepts or kitbashing.