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WIP: Anatomically Correct Human Skeleton

Anatomically correct human skeleton 3D model preview - front view

I have recently started modeling a fully anatomically correct human skeleton as part of my human anatomy studies. I plan to finish sculpting a high-poly mesh of every bone, then bake all the maps onto a low-poly model and create a nice little animation scene with it. It’s useful to have all these bones readily available; once fully textured and prepared with different density levels (LODs), they can be easily used for various 3D design concepts or kitbashing.

Anatomically correct human skeleton 3D model preview - side/back view

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