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Audiotape. Hard Surface Fundamentals Part 1. Modeling and Texturing.
Likeness sculpture for music video production
Male-base mesh pre-render
Ogre Character. Look Dev Renders
WIP: Sci-fi worker/scientist character concept.
Human basemesh development
Eye iterations for photorealistic characters
Procedural material creation in Blender
Marvel's Yondu Udonta Speedsculpt
Murray The Demonic Talking skull animation
Speedsculpt pug for contest
Arnold rendering exercise. Sword with a skull guard.
Mad Maude, Post-apocalyptic animation / concept of proof for a 3d animation project