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Eye iterations for photorealistic characters

A number of look development shots of different iteration of character eyes, that I have accumulated of the years:

Photorealistic eyes lookdev part 1

Photorealistic eyes lookdev part 2

Photorealistic eyes lookdev part 3

Photorealistic eyes lookdev part 4

Photorealistic eyes lookdev part 5

Photorealistic eyes lookdev part 6

Photorealistic eyes lookdev part 7

Photorealistic eyes lookdev part 8

Photorealistic eyes lookdev part 9

Photorealistic eyes lookdev part 10

Photorealistic eyes lookdev part 11

Photorealistic eyes lookdev part 12

Photorealistic eyes lookdev part 13

Previously, I used to make displacement and normal map textures by making quick Zbrush sculpts:

Photo-realistic eyes digital sculpting part 1

Photo-realistic eyes digital sculpting part 2

Photo-realistic eyes digital sculpting part 3

Combined with manual texturing in Substance Painter and some other tweaks, it can provide pretty nice results.

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