WIP: Sci-fi worker/scientist character concept.
Sci-fi scientist/astronaut/worker 3D concept render.
Sci-fi scientist/astronaut/worker 3D concept render.
Sci-fi scientist/astronaut/worker 3D concept render.
Viewport view of some iterations in Marvelous Designer.
Outfit created mostly in Marvelous Designer.
Boots modeled really fast completely in poly-modeling package (Blender)
Several concepts of helmets made in Zbrush
Retopology of a glove
A Sci-fi worker/scientist character concept that I started some time ago when I started incorporating Blender instead of Maya in my modeling workflow. Was really impressed with its capabilities. Helmet concepts were sculpted in Zbrush, Outfit - Marvelous Designer, Boots and other accessories plus render made with Blender. Next stage is texturing.