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WIP: Sci-fi worker/scientist character concept.

Science fiction worker/scientist wip part 1 Sci-fi scientist/astronaut/worker 3D concept render.

Science fiction worker/scientist wip part 2 Sci-fi scientist/astronaut/worker 3D concept render.

Science fiction worker/scientist wip part 3 Sci-fi scientist/astronaut/worker 3D concept render.

Science fiction worker/scientist wip part 4 Viewport view of some iterations in Marvelous Designer.

Science fiction worker/scientist wip part 5 Outfit created mostly in Marvelous Designer.

Science fiction worker/scientist wip part 6 Boots modeled really fast completely in poly-modeling package (Blender)

Science fiction worker/scientist wip part 7 Several concepts of helmets made in Zbrush

Science fiction worker/scientist wip part 8 Retopology of a glove

Science fiction worker/scientist wip part 9

A Sci-fi worker/scientist character concept that I started some time ago when I started incorporating Blender instead of Maya in my modeling workflow. Was really impressed with its capabilities. Helmet concepts were sculpted in Zbrush, Outfit - Marvelous Designer, Boots and other accessories plus render made with Blender. Next stage is texturing.

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