PBR Procedural Material Pack with Mask Generator for Blender

A personal pack of procedural materials that I use to pre-visualize my hard-surface designs when working in Blender.
The MeshVoid Procedural Pack for Blender includes 39 materials and a Mask Generator Node featuring 19 different output masks. This allows you to easily stack and mix any base shaders on your model for complex results.
Materials are conveniently grouped and can be quickly added to the node editor via the Group tab (Shift+A -> Group).
Materials feature changeable color and other input values, such as scale, normal map detail levels, and bump strength.
All materials were designed with a PBR workflow in mind and have standard Color, Roughness, Metallic, and Normal outputs. Some materials also support Displacement.
Full list of included materials: