WIP: Sci-fi worker/scientist character concept

Sci-fi scientist/astronaut/worker 3d concept render.

Sci-fi scientist/astronaut/worker 3d concept render.

Sci-fi scientist/astronaut/worker 3d concept render.

Sci-fi scientist/astronaut/worker 3d concept render.

Sci-fi scientist/astronaut/worker 3d concept render.

Sci-fi scientist/astronaut/worker 3d concept render.

Some iterations view from viewport

Some iterations view from viewport

Outfit created in Marvelous designer

Outfit created in Marvelous designer

Boots modeled really fast completely in poly-modeling package (Blender)

Boots modeled really fast completely in poly-modeling package (Blender)

Several concepts of helmets made in Zbrush

Several concepts of helmets made in Zbrush

Retopology of a glove

Retopology of a glove

A Sci-fi worker/scientist character concept that I started some time ago when I started incorporating Blender instead of Maya in my modeling workflow. Was really impressed with it's capabilities. Helmet concepts were sculpted in Zbrush, Outfit - Marvelous Designer, Boots and other accessories plus render made with Blender. Next stage is texturing.