Ogre Character. Look Dev Renders

Chingiz jumagulov 000 test
Chingiz jumagulov 000 test2
Chingiz jumagulov screenshot16

Character started out as a Zbrush Sculpting exercise.

Chingiz jumagulov screenshot17

Character started out as a Zbrush Sculpting exercise.

Chingiz jumagulov screenshot9
Chingiz jumagulov monster progress16

Quick rig to check topology consistency.

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Ogre had a lot of textures spread across multiple UDIMs. Texturing done in Mari.

Chingiz jumagulov nuke compositing
Chingiz jumagulov monster progress17
Chingiz jumagulov screenshot 21
Chingiz jumagulov screenshot37
Chingiz jumagulov screenshot11
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Chingiz jumagulov render

One of the first test-renders

I haven't updated anything on artstation for quite a while. I just got tired of organic modelling and shifted my focus to hardsurface stuff, coding last month, been studying C++ for Unreal engine, some Python too. Here's a beauty pass of a 2-month old work to keep the feed rolling. There's a lot to be done to this guy, like hair and equipment needs to be redone, but I'll get back to it soon.