Work In Progress / 18 December 2019

WIP: Anatomically correct human skeleton

I have recently started modeling fully anatomically correct human skeleton as a part of my human anatomy study. I plan to finish sculpting hi-poly mesh of every bone, then bake all the maps to low poly model and make a nice little animation scene with it.  It's nice to have all those skeleton bones, once fully textured and available with different density levels they can be easily used for different 3d design/kitbashing conceptualization.