Mad Maude, Post-apocalyptic animation / concept of proof for a 3d animation project

FINAL OUTPUT WATCH FIRST

Chingiz jumagulov baby size hex

First sculpt of baby, was completely wrong, made him too adult, then started changing proportions.

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More sculpting

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Changing proportions

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Legs are too long. Added some googles, modelled them really quickly in Maya.

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Changes

Chingiz jumagulov babah

One of the final sculpts, but I changed the proportion of limbs

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It took a day to sculpt the character, Here's some sneak peek of UV mapping.

Chingiz jumagulov babyboy hair

Hair was done manually by placing different polycards.

Chingiz jumagulov hair baby

More hair

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More hair

Chingiz jumagulov baby workflow going on

Basecolor of baby has been made in Zbrush, then I exported normal maps and base color maps, corrected them in Photoshop, sent to Substance painter for additional texturing, this is one of the tests.

Chingiz jumagulov test textures baby

Texturing some assets in Substance painter.

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Testlook of baby in Maya, render used - Mental ray. It took 4 days to make the whole character.

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This is the first Granny's design made in January, when I only started learning character modelling. Overall I had 3 months of any 3d experience by that time...

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Sculpt of Granny

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Granny with assets, some were made in Maya, some were first simulated in Marvelous Designer - like this quivered leather jacket and sweatpants.

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I made characters extremely detailed, got mesmerised by the process.

Chingiz jumagulov hair granny

Hair made using polycards.

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Testing out hair

Chingiz jumagulov hair closeup

Hair closeup

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All models were manually retopologized

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Retopologized model has been transferred to Zbrush where details for normal map projection were added

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Retopologized model has been transferred to Zbrush where details for normal map projection were added

Chingiz jumagulov granny full flat shade 002

Checking how normal maps look

Chingiz jumagulov granny texturing jacket

One of the iterations of leather jacket

Chingiz jumagulov granny leather jacket

One of the iterations of leather jacket

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Testing how granny will look like in Maya

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The lady has 47 4k resolution texture maps, I used displacement maps for her skin and leather materials.

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Testing how granny will look like in Maya

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Testing how granny will look like in Maya

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Testing how granny will look like in Maya

Chingiz jumagulov tthandgun

Quickly modelled baby's gun

Chingiz jumagulov weapons

Granny's shotgun, quick modelling and texturing

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Environment for everything being modelled and textured in 2 days due to super crazy deadlines.

Chingiz jumagulov dog environment test 002

Checking out how our little mutant-doggie will look like.

FINAL VERSION MAD MAUDE TRAILER EXTENDED WITH ALL SCENES OF VARIOUS QUALITY.

THANK YOU!

This has been a long study/ animation project made in 1 and a half month during the summer semester of MSc Animation and VFX course in University of Dundee, DJCAD, UK, Scotland.