Mad Maude, Post-apocalyptic animation / concept of proof for a 3d animation project

FINAL OUTPUT WATCH FIRST

First sculpt of baby, was completely wrong, made him too adult, then started changing proportions.

First sculpt of baby, was completely wrong, made him too adult, then started changing proportions.

More sculpting

More sculpting

Changing proportions

Changing proportions

Legs are too long. Added some googles, modelled them really quickly in Maya.

Legs are too long. Added some googles, modelled them really quickly in Maya.

Changes

Changes

One of the final sculpts, but I changed the proportion of limbs

One of the final sculpts, but I changed the proportion of limbs

It took a day to sculpt the character, Here's some sneak peek of UV mapping.

It took a day to sculpt the character, Here's some sneak peek of UV mapping.

Hair was done manually by placing different polycards.

Hair was done manually by placing different polycards.

More hair

More hair

More hair

More hair

Basecolor of baby has been made in Zbrush, then I exported normal maps and base color maps, corrected them in Photoshop, sent to Substance painter for additional texturing, this is one of the tests.

Basecolor of baby has been made in Zbrush, then I exported normal maps and base color maps, corrected them in Photoshop, sent to Substance painter for additional texturing, this is one of the tests.

Texturing some assets in Substance painter.

Texturing some assets in Substance painter.

Testlook of baby in Maya, render used - Mental ray. It took 4 days to make the whole character.

Testlook of baby in Maya, render used - Mental ray. It took 4 days to make the whole character.

This is the first Granny's design made in January, when I only started learning character modelling. Overall I had 3 months of any 3d experience by that time...

This is the first Granny's design made in January, when I only started learning character modelling. Overall I had 3 months of any 3d experience by that time...

Sculpt of Granny

Sculpt of Granny

Granny with assets, some were made in Maya, some were first simulated in Marvelous Designer - like this quivered leather jacket and sweatpants.

Granny with assets, some were made in Maya, some were first simulated in Marvelous Designer - like this quivered leather jacket and sweatpants.

I made characters extremely detailed, got mesmerised by the process.

I made characters extremely detailed, got mesmerised by the process.

Hair made using polycards.

Hair made using polycards.

Testing out hair

Testing out hair

Hair closeup

Hair closeup

All models were manually retopologized

All models were manually retopologized

Retopologized model has been transferred to Zbrush where details for normal map projection were added

Retopologized model has been transferred to Zbrush where details for normal map projection were added

Retopologized model has been transferred to Zbrush where details for normal map projection were added

Retopologized model has been transferred to Zbrush where details for normal map projection were added

Checking how normal maps look

Checking how normal maps look

One of the iterations of leather jacket

One of the iterations of leather jacket

One of the iterations of leather jacket

One of the iterations of leather jacket

Testing how granny will look like in Maya

Testing how granny will look like in Maya

The lady has 47 4k resolution texture maps, I used displacement maps for her skin and leather materials.

The lady has 47 4k resolution texture maps, I used displacement maps for her skin and leather materials.

Testing how granny will look like in Maya

Testing how granny will look like in Maya

Testing how granny will look like in Maya

Testing how granny will look like in Maya

Testing how granny will look like in Maya

Testing how granny will look like in Maya

Quickly modelled baby's gun

Quickly modelled baby's gun

Granny's shotgun, quick modelling and texturing

Granny's shotgun, quick modelling and texturing

Environment for everything being modelled and textured in 2 days due to super crazy deadlines.

Environment for everything being modelled and textured in 2 days due to super crazy deadlines.

Checking out how our little mutant-doggie will look like.

Checking out how our little mutant-doggie will look like.

FINAL VERSION MAD MAUDE TRAILER EXTENDED WITH ALL SCENES OF VARIOUS QUALITY.

THANK YOU!

This has been a long study/ animation project made in 1 and a half month during the summer semester of MSc Animation and VFX course in University of Dundee, DJCAD, UK, Scotland.