WIP: Sci-fi worker/scientist character concept

Chingiz jumagulov insta 001

Sci-fi scientist/astronaut/worker 3d concept render.

Chingiz jumagulov insta 002

Sci-fi scientist/astronaut/worker 3d concept render.

Chingiz jumagulov insta 003

Sci-fi scientist/astronaut/worker 3d concept render.

Chingiz jumagulov pants over boots

Some iterations view from viewport

Chingiz jumagulov screenshot 001

Outfit created in Marvelous designer

Chingiz jumagulov screenshot 002

Boots modeled really fast completely in poly-modeling package (Blender)

Chingiz jumagulov screenshot 004

Several concepts of helmets made in Zbrush

Chingiz jumagulov hand retop sd2

Retopology of a glove

Chingiz jumagulov screenshot 003

A Sci-fi worker/scientist character concept that I started some time ago when I started incorporating Blender instead of Maya in my modeling workflow. Was really impressed with it's capabilities. Helmet concepts were sculpted in Zbrush, Outfit - Marvelous Designer, Boots and other accessories plus render made with Blender. Next stage is texturing.