I haven't updated anything on artstation for quite a while. I just got tired of organic modelling and shifted my focus to hardsurface stuff, coding last month, been studying C++ for Unreal engine, some Python too. Here's a beauty pass of a 2-month old work to keep the feed rolling. There's a lot to be done to this guy, like hair and equipment needs to be redone, but I'll get back to it soon.